Hello,
I have a question about agent transitions. Right now it seems that agents will not accept a triggered activation if they are currently in a transition state. In my example attached the agents start running at frame 5 and should stop running any frame after 15. They won't stop until after transition 1 is complete. Is there a way to interrupt a transitions state blend to transition to another state without setting state transition duration to 0?
-Kjell
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Technical Discussion » Crowd agent transition issue
- Kjell Strode
- 5 posts
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Technical Discussion » Accessing Agentshapename without stylesheets and unpacking
- Kjell Strode
- 5 posts
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It looks like you can access it using these two vop nodes
agentlayershapes and agentlayername
agentlayershapes and agentlayername
Technical Discussion » Houdini Agent bounding box
- Kjell Strode
- 5 posts
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Hello everyone,
I'm wondering if there is a way to view and change or scale an agents bounding box. I'm noticing that the object bounds crowd trigger only triggers if the agents point on the ground is within the bounds. Better yet is there a way to trigger the object bounds when the agents collision layer is inside?
-Kjell
I'm wondering if there is a way to view and change or scale an agents bounding box. I'm noticing that the object bounds crowd trigger only triggers if the agents point on the ground is within the bounds. Better yet is there a way to trigger the object bounds when the agents collision layer is inside?
-Kjell
Edited by Kjell Strode - July 10, 2019 17:00:20
Technical Discussion » Stopping pop fluids movments
- Kjell Strode
- 5 posts
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Hello I'm wondering how to stop pop fluids from moving after the sim has collided with an object.
I have tried grouping, drag, killing its velocity and force, stop on collision, enabled auto sleep. It seems that it will not stop the pop fluid node from updating the point positions even if it taken out of the pop fluid group. It's driving me quite insane. Any pointers would be much appreciated. Thanks in advanced! Attached is a simple scene that has pop fluids.
I have tried grouping, drag, killing its velocity and force, stop on collision, enabled auto sleep. It seems that it will not stop the pop fluid node from updating the point positions even if it taken out of the pop fluid group. It's driving me quite insane. Any pointers would be much appreciated. Thanks in advanced! Attached is a simple scene that has pop fluids.
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Edited by Kjell Strode - Feb. 19, 2019 12:13:19
Technical Discussion » H13 Fatal Error issues
- Kjell Strode
- 5 posts
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I'm also having the same problem. Has this bug been fixed?
Edit For those of you that have similar problems Updating to Windows 7 service pack 1 fixed it
Edit For those of you that have similar problems Updating to Windows 7 service pack 1 fixed it
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